Inserts an Object into a Collection at the current location.
The Insert command is found upon the Context Sensitive Menu in both the Tree View and the Table View.
You can insert more than one Object at a time by selecting multiple Objects prior to executing the Insert command.
For example if you wish to insert three Performances at location 10, select Performances 10, 11 and 12 and then execute the Insert command.
Note that when you insert one or more Objects, then the commensurate number of Objects at the end of the Parent Collection are removed if required. This is necessary to maintain the correct number of Objects in a Collection.
For example, a Voice Collection in an S1V file can only contain 256 Voices, so if two Voices are inserted into the Collection then two Voices must be removed from the end of the Collection to maintain the correct size.
ex.factory will maintain the references to Objects in a Collection when inserting Objects, as follows:
Collection Type | in File Type | Objects Updated |
Voice | S1A, S1Y | Performance Parts |
Wave | S1A | Voice Elements (AWM Elements using RAM Waves) |
Sample | S1A |
Voice Elements (Drum Elements using RAM Samples)
Wave Layers (using RAM Samples) Sample Keymaps (using RAM Samples) |
Pattern | S1A | Pattern Keymaps |
Arpeggio | S1A |
Voice Arpeggiator Units (using User Arpeggios)
Performance Arpeggiator Units (using User Arpeggios) |
For example if you insert a Voice into an S1A file at Location 10, then any Performance Parts which are referencing Voices at Locations 10 and above will be updated to ensure they still reference the same Voices after the insert operation as they were before the insert operation.