Keymap Editing Features

ex.factory supports the following editing operations upon the Keymap Collection shown within the Tree View of a Child Window:

The Keymap Collection Object in an S1A file is only shown within a Tree View and is called User Keymaps.

To access all features other than Move and Copy (which you do via "Drag and Drop"), right click over the Keymap Collection to activate the Keymap Collection's Context Sensitive Menu.

ex.factory supports the following editing operations upon the Keymap Objects within the Tree View or Table View of a Child Window:

To access all features other than Move, Copy and Set (which you do via "Drag and Drop"), right click over a Keymap or a selection of Keymaps to activate the Keymap's Context Sensitive Menu.

Set Sample/Pattern

The Sample or Pattern for a Keymap can be set by drag copying a Sample, Pattern or Pattern Track onto the Keymap.

The following Drag Copy Operations are supported:

Please note, the drag operation for this is COPY only. You cannot MOVE a Sample or Pattern onto a Keymap.

Undocumented EX5 Feature

The EX5 only allows you to assign either RAM or FLASH Samples to Keymap Notes.

By happy circumstance, ex.factory allows you to also use Preset Samples, as when developing the Keymap support I assumed the EX allowed all three Sample sources for Keymaps. Anyway, the EX will happily use Preset Samples on Keymaps but there are a few things to be aware of: